It's interesting, because Changeling: The Dreaming is probably the game I've done the most tweaking of. I played Werewolf essentially straight out of the box—I mean, I invented a new cult and a bunch of new spirits and fetishes, but I didn't mess with the concept or rules at all. But Changeling, every game, I was tweaking something. I think it's because Changeling felt like it was attempting to cram two or three or possibly even four different promising games into one game, which means that there was a ton of awesome but it was also kind of a mess, and really rewarded digging around in the settings and mechanics and trying to sort them out.
That might be a big part of why I do feel so attached to it, actually: having spent that much time reading and rereading the books, and rewriting big chunks of the history (because seriously, I've got nothing more than a BA in medieval history, and I could tell where it was Wrong Wrong Wrong), and playing it one way one time and a different way a different time... well, I got invested in it in a way that I didn't in the games that I just sat down and ran or played in.
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Date: 2011-10-17 06:19 pm (UTC)It's interesting, because Changeling: The Dreaming is probably the game I've done the most tweaking of. I played Werewolf essentially straight out of the box—I mean, I invented a new cult and a bunch of new spirits and fetishes, but I didn't mess with the concept or rules at all. But Changeling, every game, I was tweaking something. I think it's because Changeling felt like it was attempting to cram two or three or possibly even four different promising games into one game, which means that there was a ton of awesome but it was also kind of a mess, and really rewarded digging around in the settings and mechanics and trying to sort them out.
That might be a big part of why I do feel so attached to it, actually: having spent that much time reading and rereading the books, and rewriting big chunks of the history (because seriously, I've got nothing more than a BA in medieval history, and I could tell where it was Wrong Wrong Wrong), and playing it one way one time and a different way a different time... well, I got invested in it in a way that I didn't in the games that I just sat down and ran or played in.