coraa: (werewolfy)
[personal profile] coraa
This was one of my Books & Breakfast books, and it's one of the kind of books that I'm never quite sure how to review. Because I really enjoyed it! But I have no idea whether my enjoyment of it will translate to anyone else, because I enjoyed it for pushing a very particular set of my buttons.

To talk about this, I have to back up a bit and discuss The Werewolf Problem.

I love werewolf books, in theory. Werewolf: The Apocalypse was my first RPG, and I played the hell out of it, and Werewolf (old and new) remains my second-favorite set of games. (Changeling, game of my heart, is still #1.) While everyone else who gamed in my area was about blood-drinking and backstabbing, I was more about howling at the moon and ripping my enemies in half. I love Blood and Chocolate and Sergeant Angua and Elfquest (where, okay, they aren't werewolves per se, but close enough) and the Brecilian Forest quest in Dragon Age.

And then, with the supernatural romance/new urban fantasy explosion, there was a big upsurge of werewolf books!

And they let me down, man. Because I quickly came to realize that having werewolves in supernatural romance was often an excuse to have a male character who was either a) a creepy stalker, or b) a raging, possessive, controlling jackass, who in both cases a and b tended to have crazy double standards for gender into the bargain, and somehow it was Okay because it was because he was a (were)wolf! It totally wasn't his fault! He couldn't help being a stalker or a jackass and a hypocrite on top of that because *insert bizarre handwavey discussion of wolf behavior here*. Often with "bonus" scene in which the male werewolf bites and turns the human protagonist in a distressingly rapey way.

(Side note: Wolves are not like that "naturally;" claims that they are are based on outdated and rather poor science, based on wolf behavior in artificial situations. It is just as thin an explanation to me as every "well men can't help being dicks" explanation. If you like a romance in which the guy is a gigantic dick, own that. Don't blame the wolves!)

So I have slogged through many a werewolf romance in which the guy is a werewolf and the girl is a human and the werewolfyness is an explanation for him being a raving jackass. (Occasionally the girl is a werewolf too, but then there's usually some handwavium about how he's stronger and more dominant because he's a male werewolf, and my eyes roll out of their sockets.) I liked some of them, I retain a fondness for Bitten by Kelley Armstrong despite its faults, and Mercy Thompson (who, okay, were-coyote, but close enough), and a few others. But mostly I decided that the genre and I wanted different things out of werewolf books.

And then I read Nightshade (no, I had not forgotten that that was the ostensible topic of this post!), and let me tell you what, within the first chapter or so it was established that the main character, Calla, was a young female werewolf who actually hunted! And fought! And was strong! And was going to be alpha of her new pack! And was totally cool with that—and so were her packmates.

So: yeah. Sold. I had been looking for a werewolf book with a strong female werewolf who was smart and tough and assertive, and I found one, and that was basically all I needed.

There are also some interesting deconstructions of some of the things that do bug me about werewolf romances. Some of the characters expect that Calla will be "feminine" and will eventually submit to the male alpha... and that attitude, as it turns out, is not natural in the wolves-are-just-like-that handwavium, but is just as artificial as similar attitudes about human women. Calla has to make some tough choices: while she resents her parents trying to protect her, it turns out that they aren't trying to protect her due to generalized parental overprotectiveness, and she needs to face that she is genuinely putting herself and her pack in danger. Also, I found Calla's relationship with her younger-but-not-much-younger brother entirely plausible (I myself have a younger-but-not-much-younger brother, with whom I get along well), and rather charming. Even more, I appreciated that her younger brother didn't have any cliche grumpy "I am a DUDE and should be ALPHA instead of YOU" angst: he occasionally fights with his big sisters, but he also accepts her as alpha.

It's not a perfect book, by any stretch. There's a love triangle, and I know a lot of people (myself included) are getting kinda bored of love triangles. The book is awfully talky in places (and I hear the sequel is worse). It's set in Vail, CO, but was written by someone who actually hadn't been to Vail, and it kinda shows. And one of the members of the love triangle has a kind-of-ridiculous set of useful skills, on account of how he apparently deliberately modeled himself on Indiana Jones, right down to the whip. (I admit it, I laughed when he broke out the whip.)

But.

Female alpha werewolf, running around on the mountaintop, hunting and fighting, solving mysteries, and being a stone cold badass. It hit me where I live, is what I'm saying. And if you like that kind of thing too, well, maybe it'll do the same for you.

Nightshade, by Andrea Cremer

Date: 2011-10-19 07:29 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
They did make the occasional attempt to balance the Arts so commoners had a few things . . . but it didn't work. Sidhe have a near-total lock on Sovereign, Chronos, and Naming. Commoners have Metamorphosis, and supposedly Soothsay -- but the writers went ahead and admitted what everybody was thinking anyway, which was that no way in hell would the sidhe ignore something as useful as Soothsay. (Meilge, for example, is a master of it.) The only real disadvantage sidhe have is that they take double Banality. But since they control most of the freeholds, they can just burn that off, problem solved.

(They also theoretically don't reincarnate. But I never really figured out how the heck that was supposed to work, given the amount of time that has passed since the Resurgence. Are new sidhe souls continuing to filter through from Arcadia? They must be, since your alternatives are to say that they do reincarnate after all, or new ones are being created from modern dreams. The latter would be interesting, but would run totally counter to the whole WoD setup. And the former just wipes the distinction away. Even saying they're coming in from Arcadia, though, undermines the notion of that being the place nobody can get to or from anymore.)

My other problem with a sidhe/commoner conflict is that in a LARP (or a large-enough online game), where you're pitting PC against PC, you're inevitably setting up half the player base to be the villain and/or the loser against the other half. If it's a game about the sidhe oppressing the commoners, it sucks to play a commoner. If it's a game about a commoner revolution, it sucks to play a sidhe. Were I to ST a game like that, I would probably create half a dozen sidhe NPCs for the local barony, and restrict PCs to commoners -- but I can see people being annoyed by that solution. If you want to play a Fiona, it isn't quite the same thing to play an eshu instead.

Re: add-ons to the kiths -- I kind of liked that stuff, but only because I appreciated attempts (however bad they sometimes were) to expand the setting beyond its very north-western European origin. Then again, I'm kind of, um, maybe a little crazy . . . <looks shifty> Okay so maybe I wrote an entire splat-book's worth of folklore-based Mesoamerican kiths and Arts that I'm now using as a setting for short stories shut UP I KNOW

Date: 2011-10-19 08:50 pm (UTC)
From: [identity profile] coraa.livejournal.com
I agree: if I was going to run a War in Concordia game, it'd have to be with PCs all on one 'side' or the other, or the game would just tear itself apart. And people chafe at those kinds of restrictions.

Mesoamerican kiths and arts sound awesome, actually. :D The main problem I had was that, well, the first thing they did when expanding the kiths was to add more Celtic ones, and then the other ones often had rulesystems that either didn't make a whole hell of a lot of sense, or that were almost totally incompatible with the rest of Changeling. (Case in point, Land of Eight Million Dreams, which was an admirable attempt to not just try to shoehorn Chinese folklore into a Western paradigm. But it resulted in a game that you couldn't really mix with the rest of Changeling—the rulesets weren't just different, they were borderline incompatible—and that honestly felt far more like a Werewolf spinoff to me than a Changeling one.)

Date: 2011-10-20 12:09 am (UTC)
From: [identity profile] swan-tower.livejournal.com
Yeah, the hsien are very clearly designed more to fit into the "Year of the Lotus" line (Kuei-jin, hengeyokai, etc) than basic Changeling. A part of me likes that, as you say, because it isn't just shoehorning Asian material into a Western paradigm. I could have wished for them to do a better job with it, though. The Nunnehi were a pretty tone-deaf system, too. And then once you get into weird-ass things like the Denizens, it devolves into whut?

For the Mesoamerican stuff, I built the "Courts" around the tropical model of wet season/dry season, and filtered that through the paradigm of sacrifice: fae in the wet season would sacrifice themselves, those in the dry season would sacrifice others. And then I invented kiths out of things I'd come across in my folklore reading, like ocelotlaca (jaguar people), aluxob (agricultural trickster spirits), etc. Their sidhe equivalent were the quetzalcoameh -- feathered serpents -- who were even more powerful, but a lot rarer. And I tried to think through the history of how all this interacted with colonialism and Western fae coming in. But I'll be the first to admit that it didn't have much to do with the creativity = Glamour paradigm of regular Changeling.

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